Low- resolution AIFF, WAV and QuickTime

The files on this page have been digitized at 22kHz sample rate. As the sample rate is decreased, a file will contain fewer high frequencies. In theory, any sample rate is supported, but most commercial software will select from the following sample rates: 48kHz, 44.1kHz (CD-quality), 22kHz, 11kHz, 7kHz and 5.5kHz. Typically, when the software opens a sound file with a non-standard sample rate, it selects the nearest supported rate and plays it. Sometimes the result is an audible pitch shift.

These files are set up so that when you click on a file, it will either open in a new window and play, or it will be downloaded to your computer and played using a helper app. The method of playback depends on how you have configured your applications in the "Preferences" window of your browser.

Play a 30-second mono 16-bit, 11kHz music example (655kb) using the "AIF" format.
Play a 30-second mono 16-bit,11kHz music example (655kb) using the "WAV" format.
Play a 30-second mono 16-bit, 11kHz music example 655kb) using the "QuickTime" format.
Sound files can also be digitized at lower "bit rates" and saved in AIFF, WAV or QuickTime format. The bit rate corresponds to the "graininess" of the audio--that is, the number of levels of volume that are possible for a given sample. AIFF, WAV and QuickTime support 8-bit (64 volume levels) and 16-bit (256 volume levels). With audio on computers, the challenge is to balance file size (and downloading time) with sound quality. Compare the file sizes for the 16-bit and 8-bit examples, and listen to the difference in sound quality. The lower bit rate produces a noise floor that is quite noticeable during softer sections.

Play a 30-second mono 8-bit, 11kHz music example (335kb) using the "AIF" format.
Play a 30-second mono 8-bit, 11kHz music example (335kb) using the "WAV" format.
Play a 30-second mono 8-bit, 11kHz music example (335kb) using the "QuickTime" format.